Creative Development: Modeling a Female Character for Animation in Maya with Gene Arvan | 1.35 Gb
In this Maya tutorial we will look at using polygon modeling techniques to complete a female character. Throughout these lessons we will cover the foundations of modeling a high resolution female that will deform properly when animated.
Along the way we will learn how we can avoid many common beginner mistakes and develop a workflow that is efficient and effective. We will also learn a lot of basic and advanced female anatomy, and how to capture high resolution realism with simple geometry. By the end of this course you will have a great foundation for building your own female characters for film, broadcast and video games.
1. Introduction and project overview
2. Starting the body with a cube
3. Continuing to block out the body
4. Adding more detail to the hips
5. Shaping the legs
6. Blocking out the breasts
7. Shaping the breasts
8. Adding more detail to the midsection
9. Finishing the midsection
10. Starting the head with a cube
11. Continuing to block out the head
12. Finishing the blocked out head shape
13. Building the eye
14. Adding a tear duct to the eye
15. Reshaping the cheekbone
16. Creating the lips
17. Building the nose
18. Modeling the neck and jaw
19. Building eyebrows
20. Making eyelashes
21. Adjusting facial features
22. Building and attaching an ear
23. Fixing face topology
24. Blocking out a hand
25. Adjusting the palm and thumb
26. Model the index finger
27. Create the other fingers
28. Finalizing the hand
29. Blocking out a foot
30. Begin modeling the toes
31. Finishing the toes
32. Finalizing the foot
33. Finishing the female
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